WoozWorld Information

This page is here to show the entire history behind Woozworld. We do not own this , No copyright intended

The company

Founded in 2010, Woozworld Inc created and operates Woozworld.com, a Web 2.0 innovative virtual world, specifically designed to answer the needs and expectations of tweens (9 to 14 years).

Possessing solid and recognized expertise and having the advantage of sustained growth, Woozworld Inc. received Series A financing in the amount of $3M in May 2010 from iNovia and ID Capital, a division of Groupe Telesystem.

Woozworld Inc. is the child of a recent spin-off of Tribal Nova Inc., a development studio based in Montreal known as a leader in virtual world development and online gaming services for youth.

The Product
Both a virtual world and a social network, Woozworld.com creates interactive and participative experiences by providing the opportunity for the users to invent their own world in which they define their own characters, interact, conduct virtual business, make plans and organize activities, and, so to speak, generate all that occurs in this limitless universe. All personal information is protected, and Woozworld strictly adheres to American laws on the protection of children's privacy on the Internet (Children's Online Privacy Protection Act.)


The Growth
The growth of the Woozworld community has been phenomenal. In October 2010, less than eight months after its official launch, the company announced that the Woozworld environment consisted of a million avatars in more than 80 countries and more than two million Unitz (virtual places) imagined by the users.
  • More than 1 million profiles (avatars) created (October 2010).
  • More than 2 million Unitz created (places in Woozworld in October 2010).
  • 23 million virtual objects in the environment (October 2010).


The Team and Expertise
Based in Montreal, the company has assembled a high-caliber team with exceptional expertise in marketing, in business intelligence, and in the production and operating of casual games, principally in the multiplayer gaming arena and virtual worlds.


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Into the game

Woozworld Inc. has created a unique hybrid between a social network and virtual world that allows tweens to interact and engage with each other and express their social skills. In this universe, which they have built together, kids create, exchange, support each other and have fun. Thus making of Woozworld a true reflection of their dreams and values.

Their creativity and dedication are remarkable. In only a few months, they created no less than two million virtual spaces and organized numerous events: theme parks, games, parties, support group, charitable events and so much more!


woozworld
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Managing Tea




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